Majesty 2 - The Fantasy Kingdom Sim: Preview
Majesty - does anyone remember this game, released in 2000? Well, okay, during the last year, we saw a re-release of the original without any changes to the gameplay itself. Back in 2000, the game mechanics were completely different from what we had come to expect from strategy games at the time- The sequel follows right in the footsteps of the original. Old-school Majesty fans can rejoice, but on the other hand, newbies will be furiously scratching their heads.
Let me clear up the confusion: What's unusual about Majesty 2 as well as in the predecessor is the way the game is handled. As standard, the player takes control of a whole kingdom, including the creation and establishment of said realm. You retain control over building new housing and defences, and you also control the economy which allows you to train new workers and heroes as well as researching new technologies.
What sets Majesty apart from the crowd, however, is the fact that you do not control your units directly. Using an ingenious flag system, you mark specific areas to which your workers or fighters flock: For example, if you place an explore flag, areas get explored and the fog of war is lifted at the same time. Placing a flag of war will rally your heroes to the battlefield, or at least to the place you want them to be the battlefield. If your henchmen perform satisfactorily, you can in turn reward them. The whole system may seem a bit unusual at first, but after a while you'll have practically forgotten the conventional, old-fashioned RTS control scheme.
Over the course of the game, you gain access to more and more buildings you can place for money. What about stone or wood, or any other resources?? Nope- keeping true to the original, the sequel will keep you focused on finances only. Gold lets you to hire and train heroes from such varied classes as the warrior, rogue, wizard and ranger. Initially the predominant class used in defense of your tiny villages will be warriors. But as the game goes on, other classes become more effective, albeit pricier. To support such investments, you need to keep track of your settlement well- Only excellent management will earn you enough cash to keep going. Partly, this money comes from your heroes, who like to spend it in taverns. These, of course, can be built and managed by you, as well as libraries which your wizards can visit to improve their skills.
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